Tarassian Union (A1-0)

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Tarassian Union

Tarassiou Enosu
Flag of the Tarassian Union, the Shield and Spears
Flag
Tarassian shield, the emblem of the Union
Emblem
Overview of the Tarassian union with all its Mandates
Overview of the Tarassian union with all its Mandates
MottoThis we'll defend!
Founded~1.300 standard years ago (Tarassian Stratocracy reorganised)
LocationSector A1-0, (1100-1100,1500-800 lys)
CapitalTarassia (Pol'Tacau City)
Key worldsFeesa
Onkor
PopulationTotal: 590 billion
  • 325 billion Treecuu
  • 150 billion Feesi
  • 135 billion Onkori
Head of stateTarassos Gor D'Kut
Head of governmentTarassos Gor D'Kut
Major speciesTarassian
Feesi
Onkori
LanguageTarassaka
Feesese
Onkora
MilitaryTarassian Armed Forces - Tarassa Enosat
Intelligence serviceT'Latos Order
Key peopleArchon Pok B’Donag
Archon Ser B’Torak
Archon Vak J’Bassim
Archon Bor J’Dallot
Archon Buri J’Ghor
Archon Tar J’Tassim
Archon Taradak
Archon Puri T’Kess
Archon Derom cur’Padarn
Archon Sassodem had’Sald
CurrencyDruggat


The Tarassian Union is an emerging star nation within Sector A1-0. For thousands of years it held a strong policy of isolationism, but recently has taken steps away from this harsh stance. Its form of government is unique in the sector as the star nation is run entirely by the military. The military has taken over all governmental functions and as a result there are no longer clear distinctions between civilian and military institutions. This pared with the martial culture of the Union's population, has lead to the Tarassian Union being among the most powerful military faction of Sector A1-0.

Etymology

Tarassian is derived from Tarassia, the capital of the Union and the homeworld of the founding species, the Tarassians. Tarassia means the "land of the brave" in Tarassaka and thus Tarassians mean the "brave people". While the Union was founded by the Tarassians and bears their name, its citizens aren't just Tarassians. They refer to themselves as "Citizens" or "Zitizens of the Union". This is an inclusive term representing their martial and tiered society. This naming convention dates all the way back of Strategos Sakir J'Dir's Martial Reforms.

History

Pre-FTL

Before the Tarassians left their homeworld, they evolved from a large porcupine species. Once they began to walk on their back legs, evolution had its way and they evolved to have opposable thumbs. From those early days, the Tarassians had a martial culture emphasizing fighting prowess. They began to use their quills, which fell off after some time, as weapons and tools. These quills would eventually form the basis of Tarassian melee warfare: shield and spear weaponry. Tarassian arms are slightly shorter compared to other humanoid species. As a result, their range and swiftness for sword fighting is suboptimal and the Tarassians have ever since preferred spears over swords. The ancient Tarassian became proficient with these weapons and primitive tribes banded together. Th early Tarassian nations often fought against one another as they rendered their natural predators obsolete. While many would see infighting as an obstacle to progress, the ancient Tarassians viewed this differently. They saw it as their way to make progress.

Centuries went by and the Tarassian thirst for combat fuelled their quest for new technologies. In a fairly rapid societal development, the Tarassian spent only 700 standard years from their bronze age to planetary unification. Their weapons reflected their philosophy of honourable warriors. Instead of actively trying to kill each other, Tarassian focus laid with disarming and wounding their enemies so that they might fight another day and beat the again. This way of fighting is an oddity within the Sector and has never been recorded anywhere else on such a large societal scale.

Tarassian Stratocracy

After a series of planetary wide wars, the Tarassians unified together in a federation where the most honourable leaders of each nation ruled in a council. Honour was dictated by a codex and trials by combat were common practices for multiple applications. In their search for new challenges, the Tarassian Stratocracy researched ways to travel the stars. This led to the discovery of Hyperspace and the Ziltos sit Tarassia (Zeal of Tarassia) was the first spacevessel capable of FTL-travel. Slowly but surely, the Tarassians began to explore star systems close by. They colonized their first world of Criton, Gharvon, Porillim and Joumissim which would later form the Tarassian Cluster. Disputes over rules and quarrels were dealt with trials by combat even to those days. For the next hundred years the Tarassian slowly expanded their dominion until they finally clashed with neighbouring species.

The Oknori and Feesi Republics were also star faring nations by the time the Tarassian made contact with them. This proved a new opportunity for the Tarassians who indulged into wars with them. For the coming century, all three parties would fight against each other in the War of a Billion Tears. All parties propagated a xenophobic and supremacist agenda in their governments. The Tarassian Stratocracy would be put under the leadership of the first Warrior-King Ser B'Sirim who managed to conquer both Onkori and Feesi Republics. He lead the Tarassians into a Golden Age where the Tarassians ruled over their subject species with an iron grip. After the Warrior-King's death, the Onkori and Feesi staged major rebellions. During these Wars of Prestige, the Onkori and Feesi would adopt Tarassian way of warfare and gain the admiration of the Tarassians. The Onkori and Feesi had proven their fighting prowess and the Warrior-King Bor B'Sirim would grant them all equal citizenship and put an end the the Tarassians' oppressive nature. From then on, everyone was equal to a Tarassian if they proved their worth in combat. Further cementing the Tarassian belief that conflict makes progress.

The Incursion War

After a second Golden Age of peace and consolidation, the Tarassian Stratocracy was faced with a new enemy. The Ryccian Empire was in an era of turmoil where Imperial Pretenders arose and claimed the Imperial Throne for themselves. One of these Pretenders, Moff Phillos Zelos, Governor of the Velpan Rim, wished to prove his might (and his claim to the Throne) by proving that the xenocidic ways of the Old Empire were still effective tools of governing. He wished to expand his domain westwards. This put him into direct conflict with Tarassia itself. His navy was superior to the Stratocracy's, but faced enormous difficulty when launching ground invasions. The Tarassians proved their zeal once more and seemingly repelled the Ryccian from Tarassia. However, this was a ploy by the Ryccians as shortly there after, they bombarded Tarassia. The Warrior-King's family was killed off and the Stratocracy's foundation shaken. Strategos Sakir J'Dir would mount an enormous Task Force to attack Moff Zelos' fleet. In the Battle over Gharvon, Strategos J'Dir personally boarded the Moff's flagship and killed him in melee combat. While the battle had been won, it was by far the bloodiest in Tarassian history. The nation was left in shambles as the Ryccians returned to their worlds. The Incursion War had proven a giant failure of resources and manpower for the Ryccians who now were fighting off the Velpan insurectionists.

Martial Reforms

With the nation left in shambles and Tarassia itself scarred, the nation fell into a vacuum of power. Surprisingly, Strategos J'Dir used his forces to secure control of the nation and instigated a military coup. Tarassians, Onkori and Feesi alike yearned for a strong leader that might rebuild their nation and J'Dir fit that description most excellently. J'Dir would become the "Father of the Union" and enact the Martial Reforms. The Tarassian Stratocracy reformed itself into the modern Tarassian Union. J'Dir wanted name it the Glorious Union as a way to include the other species, however they would settle with the new tiered citizenship which allowed everyone to become the Commander of the Union. To honour the Tarassian which had effectively made the Union and its core principles, the name Tarassian Union stuck.
The major aspect of the Reforms was that the military took over responsibilities of government. Tarassians, Feesi and Onkori, all swore their new allegiance to the Union and vowed to never again allow an invader go unpunished again. Mandatory military service was introduced and only those who actually completed it, became full fledged citizens. From that day on, the union's Citizens would always follow the new Jen'Tarsai or Path of Glory, which stipulated how a good Citizen lives and acts. The Jen'Tarsai would become the core doctrine of the Union and decide its modern form and policies.

Cleansing Wars

As the Union expanded southwards, the Union was faced with nomadic tribes of pinkish skinned humanoids. These would later be revealed to be the Qraunsil Zeltrex Tribe, a pleasure seeking nomad fleet. The Zeltrex continued to enter Union space despite them firing upon their vessels as a warning. The Union was faced with only one option as the Zeltrex continued to violate their space, an offensive. Rallying behind a defensive cause, the many citizens of the Union fought multiple wars against the Qraunsil Tribe. The Union Navy would also mobilize its newest ships made from re-engineered Ryccian technology, proving a new way of proficient warfare for the union. The Cleansing Wars would take over 5 standard years and it would end at the Battle of Dissadia. The Union would face the last Zeltrex remnants near the paradise world of Dissadia, which the Zeltrex used as a temporary vacation spot. It was a resounding victory for the union as no Zeltrex survived the battle and Dissadia was claimed as new world for the Union.

Shimon and Finton Border Skirmishes

Even more centuries passed and the Union had expanded a lot since the Cleansing Wars. However, it would once again be facing a new foe. Mysterious ships made incursions into the newly claimed Finton and Shimon Territories. The Tarassians used frequent border patrols, a tradition standing to this day, to solidify their domain. This sometimes lead to Drakari ships trying to initiate contact, but the Union feared another incursion like the Ryccians once did. In their fear, they destroyed nearly all Drakari scout ships. Never engaging in any form of communication with them. The Union didn't want to commit to another war as the new Territories were in their initial colonization phase and not proper logistics were in place. Sometimes these skirmishes would lead to larger ships groups to face each other off. But as soon as the Drakari realized that the Union won't attack their territory and their stiff no diplomacy policy, the Drakari ceased to send any more ships to Union territory and no further skirmishes have been noted ever since.

End of the Slumber

With the newly elected Tarassos Gor D"Kut, a young prodigial military commander, the Union has began a new era of exploring beyond the Union's borders. Small squadrons and Flotillas have begun to travers their border and scan the star nations surrounding to assess their strength. The Union has slowly shifted from a purely defensive stance, to a more pre-emptive stance. This recent shift has given the T'Latos Order, the military intelligence agency, to new levels of importance as they must process the collected data and report to the J'Tarassa Council. Whether the Union will wage war in the near future remains to be seen, though they won't step away from their defensive nature. Perhaps they will step back from a complete isolationist policy. But for now, they remain a closed society and ever vigilant of what might lay beyond.

Astrography

A map showing the 10 Mandates of the Unions split up into Oversectors.

The Tarassian union is a fairly large star nation to the north of Sector A1-0. It borders the Ryccian Empire and Drakari Celestial Imperium. It has been slowly expanding its realm for thousands of standard years. The Firron and Shimon Mandates are the newest addition to the Union as they have been colonized roughly ~500 standard years ago. This means that not all Mandates are as well developed. The Union Core (Tarassia, Onkor, Feesa and Dissadia Mandates) is the most developed regions while the newer Fringe Mandates (Firron and Shimon Mandates) are still in the process of colonizing planets.

Mandates

Mandates form the largest administrative zones in the Union. In some ways they act even as states as they often focus on certain aspects. The Tarassia and Feesa Mandates for example focus on financial sectors to sustain the Tarassian economy, while the Fringe Mandates actively mine raw resources to fuel the Tarassian war machine. This difference in focus has lead to unequal wealth distribution. This has however changed overtime and the wealth is distributed in such a way that it is spread equal to Union population in relations to the Mandate.

Each Mandate is governored by an Archon who's primary duty is to defend and impose laws made by the J'Tarassa Council. Each Archon holds absolute authority over its Mandate and cannot be overruled by anyone except the Tarassos. The citizen population also has no rights to start unrest or even protest publicly. If the population have constraints about policies, they can relay them to their local planetary administrators. This seemingly apolitical landscape is accepted by the Union population who view it as their duty to obey commands.

To help the Archon govern his Mandate, it is split into multiple Oversectors. Each Oversector is ruled by a Jaz'Moff who like the Archon, holds absolute power over his region and sometimes can overrule high military officers like the Strategos. However these Oversectors are again divided into Sectors and Sector Clusters, each ruled over with an iron grip by the Cas'Moff and Pentarch respectively.

Politics

Political life in the Union is bound by military service. There is no longer a clear distinction between the two and with the tiered citizenship, certain ranks need to be achieved before one is even allowed to run for public office. Political parties are also non existent in the Union. Every citizen is expected to swear loyalty to the Union directly and obey the Chain of Command at all times. This apolitical systems has worked with for the Union population who is drilled from birth to follow the Path of Glory. Executive and legislative power are always taken together in public offices to ensure maximum effectiveness which is highly regarded by the Union's population. The Union's population no longer has the concept of what a political party or an extensive bureaucratic system is. They view any other form of government as sluggish and inefficient, especially the ones with civilian oversight.

There are however socialist tendencies in the Union. The wealth generated by the Union is distributed in such a way that every Resident Citizen gains the same amount of money to ensure their survival. If one wants to improve their standard of living, they must do so through the military. This is the embodiment of Union political belief. Everything must be in service to the military who in turn serves the people at large. The Union's populace however sees it as a part of the Path of Glory and frown upon being called anything but a loyal and obedient citizen.

J'Tarassa Council

The J'Tarassa Council is the legislative and executive body when it comes to governing the Union. These members are the most highly regarded individuals throughout the Union. The Council consists of 11 members. Each Archon of a Mandate and the Tarassos. The function of the Tarassos varied throughout history. It began as a special title for Strategos Sakir J'Dir who wished to be only the first among equals. This has however changed over the thousands of years, if not every so slightly. The Tarassos now holds superior authority over any other Archon and is entrusted with 15% of the votes within the Council. This high number reflects the importance of the Tarassos' decision making responsibility and must guide the Council to make new laws and doctrines. Their opinion is attributed such importance, that it has become normal for the Council to make unanimous decisions. To declare war however, only a simple majority is needed in the J'Tarassa Council. The Tarassos serves a term of 14 standard years and usually former Tarassose retire directly after their term as they usually are of an old age when elected. While they aren't prohibited to run for a second term, it has become a rule to only run once. Only in times of great peril or may it be even able for the Tarassos to run again. If the Tarassos is rendered unconscious or is unavailable, the Archon of the Dissadia Mandate becomes Tarassos.

The 10 Archons form the majority of the J'Tarassa Council. They are responsible to rule and effectuate their decisions in their respective Mandates. Contrary to what some might believe, the Archons have a delegating function and don't actively govern an Oversector themselves. Their terms are only 12 standard years long, but often are quite active in their Mandates. It depends on the individual if they pay a lot of attention, but most want to do their best for society since they finally are in a position to do so. In many ways they are the face of their Mandate and do their best to fulfil their job.

Members of the J'Tarassa Council
Rank Name Mandate Species Sex
Tarassos Gor D'Kut Tarassian Union Tarassian Male
Archon Pok B’Donag Shimon Tarassian Male
Archon Ser B’Torak Finton Tarassian Male
Archon Derom cur’Padarn Dissadia Feesi Male
Archon Sassodem had’Sald Feesa Feesi Female
Archon Puri T’Kess Firron Tarassian Female
Archon Taradak Onkor Onkori Male
Archon Tar J’Tassim Tarassia Tarassian Male
Archon Buri J’Ghor Korrim Tarassian Female
Archon Bor J’Dallot Rattian Tarassian Male
Archon Vak J’Bassim Nagrim Tarassian Male

Tiered Citizenship

Since the Martial Reforms by Strategos Sakir J'Dir, the focus of the Tarassian Union has become to defend the Union. To ensure a competent and flexible leadership, a new system of tiered citizenship was introduced. The military had already take control from the civilian government during the Incursion War and so it was easy to introduce these reforms. The complex tiers of 22 different citizenships forms the basis of political rights for every Union citizen. The higher the tier, the higher the honour and respect associated with the individual. The higher one's tier, the more power they have as lower tiers must obey except for in immoral cases.
Contrary to what some might believe, not every citizen wants to raise to the top of the command chain. Most citizens are happy in their position where they often stay for life. Outsiders often view this as stagnant, but the citizens themselves see this as way for balance. Remaining in a certain tier is viewed as knowing one's limitations and honourable within Union society. Their corresponding voting power applies everywhere, even in voting for non-military affairs like in boards of corporations or within the family.

There are different categories of citizenship and each have their own limitations and benefits.

Citizen Tiers

Tiers for the non-combatant workers of the military or for those that no longer work directly for it.

  • Infant Tier:
    Given at birth. No real political power/rights. The state however provides education and welfare for them.
  • Resident Tier:
    Given after people complete their mandatory military service and no longer work for the military.
    Includes: 1 vote and salary (~37.000 Druggate/month)
  • Retiree Tier:
    Given after people complete their mandatory military service and no longer are able to work due to old age or severe wounds.
    Includes: 1 vote and pension (~45.000 Druggate/month)
  • Researcher Tier:
    Given after completing studies at a military academy and work in STEM field for the military.
    Includes: 5 vote, right to candidate for administrator office (PA-1) and salary (~80.000 Druggate/month)
  • Worker Tier:
    Given after completing mandatory service and continue to work for the military.
    Includes: 2 vote, right to candidate for administrator office (PA-1) and salary (~37.000 Druggate/month)

Military Tiers

Tiers for the combatant elements of the military. These tiers are highly regarded by society, especially the higher ones.

  • Trainee Tier (E-0):
    Given when enlisting/enrolling into the Armed Forces which is mandatory.
    Includes: salary (~12.500 Druggate/month)
  • Soldier Tier (E-1 to E-5):
    Initial citizenship after completing boot camp.
    Includes: 1 vote and salary (~38.750 Druggate/month)
  • Senior Soldier Tier (E-6 to E-7):
    Initial citizenship after completing boot camp.
    Includes: 1 vote, right to candidate for administrator office (PA-1) and salary (~38.750 Druggate/month)
  • Distinguished Citizen Tier (E-8 to E-9):
    Men who have proven their worth to the military and are more experienced.
    Includes: 2 votes, right to candidate for administrator office (PA-1, PA-2) and salary (~45.000 Druggate/month)
  • Junior Officer Tier (OF-1 to OF-2):
    Given when graduating from a Military Academy.
    Includes: 1 vote and salary (~62.500 Druggate/month)
  • Respected Officer Tier (OF-3 to OF-5):
    Includes: 2 votes, right to candidate for administrator office (PA-1, PA-2) and salary (~115.000 Druggate/month)
  • Distinguished Officer Tier (OF-6 to OF-8):
    Includes: 3 votes, right to candidate for administrator office (PA-1 to PA-3) and salary (~132.500 Druggate/month)
  • Senior Officer Tier (OF-9 to FO-1):
    Includes: 4 votes, right to candidate for administrator office (PA-1 to PA-5) and salary (~155.000 Druggate/month)
  • Prominent Officer Tier (FO-2 to FO-3):
    Includes: 5 votes, right to candidate for administrator office (PA-1 to MA-1, FO-4) and salary (~312.500 Druggate/month)
  • Strategos Tier (FO-4):
    Highest non-elected military rank and in command of largest military unit. May overrule a Cluster Administrator.
    Includes: 8 votes, right to candidate for administrator office (PA-1 to MA-3, FO-5 and SO-1) and salary (~917.500 Druggate/month)
  • Archon Tier (FO-5/MA-4):
    Elected official through popular vote. Member of the J'Tarassa council and has legislative and executive, but also governs one of the Mandates.
    Includes: 24 votes, seat on the J’Tarassa Council and salary (~$58.700 – 1.467.500 Druggate/month)
  • Tarassos Tier (SO-1):
    Elected official through popular vote. Head of state, government and Commander in Chief. Leader of the J'Tarassa council and has legislative and executive, but also dictatorial powers in times of war.
    Includes: 40 votes, veto power in the J’Tarassa Council and salary (~2.145.000 Druggate/month)

Administrative Tiers

Tiers for the administrative elements of the military. In some ways these are the political tiers of society together with the Archon and Tarassos Tiers. These tiers are also viewed with great respect by the citizen tiers who live under these tiers. Each position has their own term and this varies throughout the ranks. The Kotarch, Ethnarch and Eparch all have terms of 4 standard years. The Vestarch has a term of 6 standard years and the Exarch a term of 5 standard years. Sector administrators have longer term periods. A Pentrach serves for 6 standard years, while a Cas'Moff serves for 8 standard years. The Jaz'Moff serves for 10 standard years and the Archon for 12 standard years. However, there are no term limits for the following tiers.

  • Planetary Administrator Tier (PA-1 to PA-3):
    Elected official through popular vote. Tasked with governing small planetary administration zones.
    Includes: 4 votes, right to candidate for administrator office (PA-1 to PA-5) and salary (~212.500 Druggate/month)
  • Senior Planetary Administrator Tier (PA-4 to PA-5):
    Elected official through popular vote. Tasked with governing large planetary administration zones or an entire planet.
    Includes: 8 votes, right to candidate for administrator office (PA-1 to MA-1) and salary (~337.500 Druggate/month)
  • Cluster Administrator Tier (MA-1):
    Elected official through popular vote. Tasked with governing a cluster of planets.
    Includes: 10 votes, right to candidate for administrator office (PA-1 to MA-2) and salary (~637.500 Druggate/month)
  • Sector Administrator Tier (MA-2):
    Elected official through popular vote. Tasked with governing Sector administration zones.
    Includes: 16 votes, right to candidate for administrator office (PA-1 to MA-3) and salary (~926.500 Druggate/month)
  • Oversector Administrator (MA-3):
    Elected official through popular vote. Tasked with governing Oversector administration zones.
    Includes: 20 votes, right to candidate for administrator office (PA-1 to MA-4, SO-1) and salary (~1.137.500 Druggate/month)

Military

Tarassian Military Rank Structure
Ranks Navy Rank Name (Tarassaka) Navy Rank Name (English) Army Rank Name (Tarassaka) Army Rank Name (English)
E-1 Naftis Crewman Stratiotis Private
E-2 Primis Naftis Crewman 1st Class Primis Stratiotis Private 1st Class
E-3 Diochos Specialist Ceanos Corporal
E-4 Primis Diochos Specialist 1st Class J’Ceanos Senior Corporal
E-5 Caleftis Petty Officer Lochios Sergeant
E-6 J‘Caleftis Senior Petty Officer J’Lochios Senior Sergeant
E-7 Caliaftios Master Petty Officer Lachios Master Sergeant
E-8 Calioftis Chief Petty Officer J’Lachios Senior Master Sergeant
E-9 J'Calioftis Senior Chief Petty Officer Strachios Sergeant Major
OF-1 Simotis Ensign Limatis Lieutenant
OF-2 Cu’Limatis Sub-Lieutenant Primis Limatis Lieutenant 1st Class
OF-3 Limatis Lieutenant Cuaptos Captain
OF-4 Cu’Comtarchis Sub-Commander Muartis Major
OF-5 Comtarchis Commander Cu’Matarchos Sub-Colonel
OF-6 Cuaptos Captain Matarchos Colonel
OF-7 J’Cuaptos High Captain J’Matarchos High Colonel
OF-8 Cu’Lochagos Sub-Commodore Diacogos Commandant
OF-9 Lochagos Commodore J’Diacogos High Commandant
OF-10 J’Lochagos High Commodore Cu’Taragos Sub-General
FO-1 Cu’Navarchos Sub-Admiral Taragos General
FO-2 Navarchos Admiral Tarachon Marshal
FO-3 J'Navarchos High Admiral J’Tarachon High Marshal
FO-4 Strategos
FO-5 Archon
SO-1 Tarassos
Tarassian Command Composition Structure
Ranks Navy Command Composition Army Command Composition
OF-1 Ship Department Section Limat (Platoon) (20)
2 Squads
OF-2 Ship Department Section T’Limat (Troop) (40)
2 Limate
OF-3 Ship Department Cuaptat (Company) (160)
4 Troops
OF-4 Cu'Diacon Paillos (Executive Officer) of Destroyer Senior Cuaptat Officer

OF-5 Diacon Paillos (Commanding Officer) of Destroyer or
Cu'Diacon Paillos (Executive Officer) of Cruisers
V’Matarchat (Battalion) (800)
5 Companies
OF-6 Diacon Paillos (Commanding Officer) Cruisers and larger ships Matarchat (Regiment) (4.000)
5 Battalions
OF-7 Omuadat (Group) (5 ships) T’Matarchat (Brigade) (20.000)
5 Regiments
OF-8 V'Epillarchat (Squadron) (10)
2 Groups
Diacogat (Legion) (80.000)
4 Brigades
OF-9 Epillarchat (Flotilla) (20)
2 Squadrons
T’Diacogat (Division) (320.000)
4 Legions
OF-10 T'Epillarchat (Battle Wing) (40)
2 Flotillas
V’Taragat (Corps) (1.280.000)
4 Divisions
FO-1 V'Stolat (Battlegroup) (160)
4 Battle Wings
Taragat (Army Group) (5.120.000)
4 Corps
FO-2 Stolat (Fleet) (800)
5 Battlegroups
Tarachat (Army) (10.240.000)
2 Army Groups
FO-3 T'Stolat (Armada) (4.000)
5 Fleets
T’Tarachat (Theatre) (20.480.000)
2 Armies
FO-4 Strategat (Battle Front)
1 Armada (4.000 ships) and 1 Theatre (20.480.000 troops)
FO-5 Entalat (Tarassian Armed Forces of a Mandate)
5 Battle Fronts (20.000 ships and 102.400.000 troops)
SO-1 Tarassian Armed Forces
Administration Command Structure
Ranks Administrator Rank Name Function
PA-1 Kotarch Planetary County Governor
PA-2 Ethnarch Planetary District Governor
PA-3 Eparch Planetary Province Governor
PA-4 Vestarch Planetary Sector Governor (usually a continent)
PA-5 Exarch Planetary Governor
MA-1 Pentarch Sector Cluster Governor (5 planets)
MA-2 Cas’Moff Sector Governor
MA-3 Jaz'Moff Oversector Governor
MA-4 Archon Mandate Governor

T'Latos Order

Economy

Culture

Jen'Tarsai - Path of Glory

Demographics

Map with the distribution of the Union's population per Mandate.